kleen is an interactive enviornment and my bachelors thesis.
My goal was to create a landscape in Unreal Engine 5 using only assets I created myself. Players can explore a little garden and discover small creatures hidden within.
A key element for the stylized look were the textures I created using brushstrokes andSubstance Designer.
The project had a timeframe of 4 months.
A breakdown of how I made the textures using Substance Designer & Painter: https://www.artstation.com/blogs/emma_steiner/G9BzG/stylized-texture-workflow-3d-environment
The final project can be played here: https://loumigames.itch.io/kleen
Video Environment
texturing workflow in Substance Painter
UI elements and book interaction